Overgrowth, you probably haven’t heard of it, but if you have then you are probably playing it. It’s an open-world PvP multiplayer game that gives pre-orderers early access to the game itself. It’s notable for its playable races being composed purely of anthropomorphic animals as well as its unique battle system. It has been in development for three years, and there is no official release date as of yet.
Despite this, it has garnered quite a bit of a fanbase. Now onto its updates which are quite impressive, from a technical standpoint.
Firstly, knife throwing has been implemented in the game, adding an animation, auto-targeting, and various mechanics relating to it. This adds a completely new mechanic to an already impressive game based almost purely on skill rather than stats. For those just tuning in, the results of actions in Overgrowth are very context-sensitive, and any attack can be properly reversed.
On the more visual side, blunt item character collision has been added to the game. Also added is support for multiple detail object layers, which means that a single element in the game can have multiple graphics on it in the engine. Solid detail objects are also supported, and the changelog also mentions wood/metal material lines for all weapons, but I’m not certain what that means.
In the physics department, the velocity of the thrower when using knives has an effect on the throw force, meaning that rabbit running at a dozen feet in a second is going to put that knife through you. Not in you, through you. In a bit of violation of physics, throwing weapons while mid-air pushes the thrower back. I’m not exactly certain how high powerlevels on Overgrowth can go, but this can likely result in some very ridiculous combat you would expect in an anime.
You can watch this video below that shows the new mechanic in detail.
Every time I see an update for this game it looks more and more impressive, and it might just be the PvP multiplayer game that we’ve been waiting for all this time. A genuine battle system based on skill rather than numbers.